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How To Make Music Like Undertale

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Hey everyone, so I've been modding my own music into undertale for a while and now think I should tell you all how to do it too! Prince purple rush rar.

Ready? Here we go!

Okay so let's say I want to mod the mettaton ex fight theme death by glamour to the Underswap version: death by synths https://hereffile981.weebly.com/airvlc-1-1-2.html.

May 27, 2013.

Make Your Own Undertale Character

here's what we've got to do Free barbie games for pc.

Music

Go to steam and right click the text saying: Undertale in the left side of the screen( where the list of the rest of your steam games are). Then once clicked a list should pop up, go to the very bottom where it says properties and click on that and then, local files- browse local files and you should see alot of ogg files ( in other words the soundtrack)

How to make undertale songs

Go to steam and right click the text saying: Undertale in the left side of the screen( where the list of the rest of your steam games are). Then once clicked a list should pop up, go to the very bottom where it says properties and click on that and then, local files- browse local files and you should see alot of ogg files ( in other words the soundtrack)

Copy EVERYTHING in that file and I do mean EVERYTHING and make a folder in your desktop, call it whatever you like but I'm calling it music mod Automation studio 64 bits for windows. Apple macbook pro games download.

Keep looking through the ogg's until you fin the one your looking to mod (in this case: mus_mettaton_ex Movie maker mac free.

Okay leave that folder open, now time to get the death by synths file. Download it from wherever as an mp3 file and go to a mp3 to ogg website like the one shown in the picture below

Once that's downloaded copy and paste the death by synths into your music mod folder

Now rename death by synths to mus_mettaton_ex and it should appear saying 'do you want to name it (2)? Or something along those lines, click yes

  1. Song Maker, an experiment in Chrome Music Lab, is a simple way for anyone to make and share a song. Song Maker, an experiment in Chrome Music Lab, is a simple way for anyone to make and share a song. Song Maker, an experiment in Chrome Music Lab, is a simple way for anyone to make and share a song.
  2. Dec 31, 2016.

https://zaerza.over-blog.com/2021/01/phonerescue-3-7-0.html. Almost done, now delete the Original mus_mettaton_ex and rename the death by synths: mus_mettaton_ex this will trick the code into thinking death by synths is death by glamour

Load up the game and take a deep breath you did it!

I hope this helped you all out and I will see you in the next post

P.s to get the music to work your gonna have to open undertale from the music mod folder, that's just how it is

Coloured sprites will not be shown how to be made in this blog, sorry it's WAY to complicated to put down in a post

Make Your Own Undertale Music

(Underswap) - Death by Synths - Napstabot's Theme
NOTE: i don't know how to find the properties if you bought the game without steam, again sorry :(
You will also find a shortcut to starting up undertale here
# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Undertale The Musical Youtube


  • mus_alphysfix.ogg
  • mus_badnote1.wav
  • mus_badnote2.wav
  • mus_badnote3.wav
  • mus_bgflameA.ogg
  • mus_birdnoise.ogg
  • mus_chime.wav
  • mus_churchbell.ogg
  • mus_computer.ogg
  • mus_create.wav
  • mus_crickets.ogg
  • mus_cymbal.ogg
  • mus_dialup_0.wav
  • mus_dialup_1.wav
  • mus_dialup_2.wav
  • mus_dialup_3.wav
  • mus_dialup_4.wav
  • mus_dialup_5.wav
  • mus_disturbing.ogg
  • mus_dogappear.ogg
  • mus_doorclose.ogg
  • mus_dooropen.ogg
  • mus_drone.ogg
  • mus_drumcuica.wav
  • mus_drumcuica2.wav
  • mus_drumcymbal.wav
  • mus_drumkick.wav
  • mus_drumsnare.wav
  • mus_dununnn.ogg
  • mus_elevator.ogg
  • mus_elevator_last.ogg
  • mus_explosion.wav
  • mus_fearsting.ogg
  • mus_f_alarm.ogg
  • mus_f_destroyed.ogg
  • mus_f_destroyed2.ogg
  • mus_f_destroyed3.ogg
  • mus_f_endnote.wav
  • mus_f_glock.wav
  • mus_f_laugh.wav
  • mus_f_newlaugh.ogg
  • mus_f_newlaugh_low.ogg
  • mus_f_noise.wav
  • mus_f_orchhit.wav
  • mus_f_orchhit_l.wav
  • mus_harpnoise.ogg
  • mus_intronoise.ogg
  • mus_mettsmash.wav
  • mus_mett_applause.ogg
  • mus_mett_cheer.ogg
  • mus_mode.ogg
  • mus_mt_yeah.wav
  • mus_myemeow.ogg
  • mus_note1.wav
  • mus_note2.wav
  • mus_note3.wav
  • mus_note4.wav
  • mus_note5.wav
  • mus_note6.wav
  • mus_ohyes.ogg
  • mus_piano1.wav
  • mus_piano2.wav
  • mus_piano3.wav
  • mus_piano4.wav
  • mus_piano5.wav
  • mus_piano6.wav
  • mus_piano7.wav
  • mus_piano8.wav
  • mus_piano9.wav
  • mus_pianoA.wav
  • mus_rimshot.ogg
  • mus_rotate.wav
  • mus_sfx_abreak.wav
  • mus_sfx_abreak2.wav
  • mus_sfx_ahh.wav
  • mus_sfx_a_bullet.wav
  • mus_sfx_a_gigatalk.wav
  • mus_sfx_a_grab.ogg
  • mus_sfx_a_lithit.wav
  • mus_sfx_a_lithit2.wav
  • mus_sfx_a_pullback.wav
  • mus_sfx_a_swipe.wav
  • mus_sfx_a_swordappear.wav
  • mus_sfx_a_target.wav
  • mus_sfx_bookspin.wav
  • mus_sfx_chainsaw.ogg
  • mus_sfx_cinematiccut.wav
  • mus_sfx_eyeflash.wav
  • mus_sfx_frypan.wav
  • mus_sfx_generate.wav
  • mus_sfx_gigapunch.wav
  • mus_sfx_gunshot.wav
  • mus_sfx_hypergoner_charge.ogg
  • mus_sfx_hypergoner_laugh.ogg
  • mus_sfx_oh.wav
  • mus_sfx_rainbowbeam_1.wav
  • mus_sfx_rainbowbeam_hold.ogg
  • mus_sfx_segapower.wav
  • mus_sfx_segapower2.wav
  • mus_sfx_sparkles.wav
  • mus_sfx_spellcast.wav
  • mus_sfx_star.wav
  • mus_sfx_swipe.wav
  • mus_sfx_ted.wav
  • mus_sfx_voice_jafe.wav
  • mus_sfx_voice_ted.wav
  • mus_sfx_voice_triple.wav
  • mus_sfx_yowl.wav
  • mus_singF.wav
  • mus_singG.wav
  • mus_singvoice.wav
  • mus_snowwalk.ogg
  • mus_sticksnap.ogg
  • mus_tone2.ogg
  • mus_tone3.ogg
  • mus_wawa.ogg
  • mus_whoopee.ogg
  • snd_arrow.wav
  • snd_b.wav
  • snd_ballchime.ogg
  • snd_battlefall.wav
  • snd_bell.wav
  • snd_bigdoor_open.wav
  • snd_block2.wav
  • snd_bluh.wav
  • snd_bomb.wav
  • snd_bombfall.wav
  • snd_bombsplosion.wav
  • snd_break1.wav
  • snd_break1_c.wav
  • snd_break2.wav
  • snd_break2_c.wav
  • snd_breaka.wav
  • snd_breakb.wav
  • snd_breakc.wav
  • snd_buyitem.wav
  • snd_buzzing.wav
  • snd_catsalad.wav
  • snd_chug.wav
  • snd_credit_s.wav
  • snd_curtgunshot.ogg
  • snd_damage.wav
  • snd_damage_c.wav
  • snd_dimbox.wav
  • snd_doghurt1.wav
  • snd_dogresidue.wav
  • snd_dogsalad.wav
  • snd_drumroll.wav
  • snd_dumbvictory.wav
  • snd_ehurt1.wav
  • snd_elecdoor_close.wav
  • snd_elecdoor_open.wav
  • snd_elecdoor_shut.wav
  • snd_elecdoor_shutheavy.wav
  • snd_escaped.wav
  • snd_fall.wav
  • snd_fall2.wav
  • snd_flameloop.wav
  • snd_floweylaugh.wav
  • snd_floweytalk1.wav
  • snd_floweytalk2.wav
  • snd_gameover_broken.wav
  • snd_glassbreak.wav
  • snd_grab.wav
  • snd_grandpatemi.wav
  • snd_heal_c.wav
  • snd_heartshot.wav
  • snd_heavydamage.wav
  • snd_hero.wav
  • snd_hit.wav
  • snd_hurt1.wav
  • snd_hurt1_c.wav
  • snd_hurtbeef.wav
  • snd_hurtbig.wav
  • snd_hurtbuzz.wav
  • snd_hurtdragon.wav
  • snd_hurtgirl.wav
  • snd_hurtlaugh.wav
  • snd_hurtloox.wav
  • snd_hurtsmall.wav
  • snd_impact.wav
  • snd_instanoise.wav
  • snd_item.wav
  • snd_knock.wav
  • snd_laz.wav
  • snd_laz_c.wav
  • snd_levelup.wav
  • snd_lightswitch.wav
  • snd_magicminer.wav
  • snd_movemenu.wav
  • snd_mtt1.wav
  • snd_mtt2.wav
  • snd_mtt3.wav
  • snd_mtt4.wav
  • snd_mtt5.wav
  • snd_mtt6.wav
  • snd_mtt7.wav
  • snd_mtt8.wav
  • snd_mtt9.wav
  • snd_mtt_burst.wav
  • snd_mtt_hit.wav
  • snd_mtt_prebomb.wav
  • snd_mushroomdance.ogg
  • snd_mysterygo.wav
  • snd_noise.wav
  • snd_nosound.wav
  • snd_oddtalk1.wav
  • snd_oddtalk2.wav
  • snd_phone.wav
  • snd_pombark.wav
  • snd_power.wav
  • snd_punchstrong.wav
  • snd_punchweak.wav
  • snd_saber3.wav
  • snd_save.wav
  • snd_screenshake.wav
  • snd_select.wav
  • snd_shadowpendant.wav
  • snd_shakerbreaker.wav
  • snd_shock.wav
  • snd_slidewhist.wav
  • snd_sparkle1.wav
  • snd_spearappear.wav
  • snd_spearrise.wav
  • snd_speedup.wav
  • snd_splash.wav
  • SND_SPLASH_2.wav
  • snd_spooky.wav
  • snd_squeak.wav
  • snd_swallow.wav
  • snd_switchpull.wav
  • snd_switchpull_n.wav
  • snd_tearcard.wav
  • snd_tem.wav
  • snd_tem2.wav
  • snd_tem3.wav
  • snd_tem4.wav
  • snd_tem5.wav
  • snd_tem6.wav
  • snd_tempbell.wav
  • snd_test.wav
  • snd_textnoise.wav
  • SND_TXT1.wav
  • SND_TXT2.wav
  • snd_txtal.wav
  • snd_txtasg.wav
  • snd_txtasr.wav
  • snd_txtasr2.wav
  • snd_txtpap.wav
  • snd_txtsans.wav
  • snd_txtsans2.wav
  • snd_txttor.wav
  • snd_txttor2.wav
  • snd_txttor3.wav
  • snd_txtund.wav
  • snd_txtund2.wav
  • snd_txtund3.wav
  • snd_txtund4.wav
  • snd_txtund_hyper.wav
  • snd_undynedis.wav
  • snd_undynestep.wav
  • snd_vaporized.wav
  • snd_victor.wav
  • snd_vulkinhurt.wav
  • snd_wngdng1.wav
  • snd_wngdng2.wav
  • snd_wngdng3.wav
  • snd_wngdng4.wav
  • snd_wngdng5.wav
  • snd_wngdng6.wav
  • snd_wngdng7.wav
  • snd_wonderfulidea.wav
  • snd_wonderfulidea_ja.wav
  • snd_wrongvictory.wav
  • snd_yeah.wav

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